![]() All of which is trying to draw to the same memory spaces and deal with Windows at the same time. You start surfing YouTube and create new drawing contexts and allocate more memory on the videocard. A disk copy that gets cached by windows, a CPU copy in your code, a copy that gets passed to the GPU driver which may make another copy in CPU memory then push it out to the GPU. Textures, models, animations, etc may have copies in both memories. In a 3D application there is a lot of interplay between your computer memory and the videocard memory. Of course if you already have 16gb or more then I am probably wrong. If you ever happen to upgrade your RAM, the problems should go away. ![]() That is why surfing the web can cause memory leak problems to become evident quicker. Browsers generally use lots of memory and videos are large files as well. Jump back to quoted post, 17:39 PM ferwiner It sounds like more of a memory problem than GPU one.
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